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BUILD PHASEFOR MEDIA & EVENTS BUSINESSESJW Player Hosting Partner

Streaming Platforms built by an official JW Player hosting partner.

We are an official JW Player hosting partner: dedicated streaming infrastructure, full library migrations, player configuration and advertising integration, with staging environments ready in 2 business days. Around that partnership we build OTT, VOD and live platforms end to end: apps for web, mobile and TV, DRM, subscriptions and pay-per-view. Our streams run internationally today, across Europe and the US. An MVP launches in 8 to 12 weeks.

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Sound familiar?

What breaks streaming businesses

Audience ready, no platformContent and viewers, but no way to deliver or monetise. The audience exists today; every month without a platform is revenue left on the table.
Buckling under live loadStreams that fail exactly when the audience peaks. The biggest moment of your year becomes the most public failure of your infrastructure.
Locked into a middlemanPlatforms taking a cut and owning your viewers. You built the audience; someone else holds the relationship and the data.
Rights and regionsDRM and geo-control your current setup cannot enforce. Rights holders notice, and the next licensing negotiation gets harder.
Understand it first

The jargon, in plain English

Six terms that decide how a streaming platform is built, costed and sold.

OTTOver-the-top: video delivered straight to viewers over the internet, through your own branded apps, rather than through a broadcaster or cable operator.
VODVideo on demand: a library viewers watch whenever they choose, as opposed to a live stream that happens once at a fixed time.
DRMDigital rights management: the encryption and licensing that stops your content being copied or watched outside the territories your rights deal covers.
CDNContent delivery network: servers spread across the world that hold copies of your video near viewers, so a stream from London plays smoothly in Singapore.
Encoding pipelineThe process that converts one master video into the multiple qualities every device and connection speed needs, so a phone on 4G and a TV on fibre each get the right one.
Pay-per-viewCharging per event or title rather than a monthly subscription. It is the model most sports rights holders start with, and it sits alongside subscriptions and advertising rather than replacing them.
Build vs buy

Build or buy a streaming platform?

Buying is the right answer more often than agencies admit, and wrong in one specific way that costs you later.

OPTION 1 - BUY

A ready-made platform

  • Live in days, no engineering team, one predictable monthly bill
  • The sensible first move while you are still testing whether an audience will pay
  • The platform takes a cut, and sets what you can enforce on DRM and geo-control
  • It owns the viewer relationship and the data behind it, so someone else sets the renewal terms
OPTION 2 - BUILD

A platform of your own

  • Your apps, your brand, your subscriber and viewing data
  • Rights enforcement you can demonstrate to a licensor rather than hope for
  • More up front, and it needs someone to run it after launch
  • The question for any agency: who is watching the stream at kick-off eighteen months later?
THE USUAL ANSWER

Most platforms we deliver are a hybrid: JW Player hosting underneath, where we are an official partner and the economics are already good, with your own apps, monetisation and data on top. You own the audience without owning every server.

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Capabilities

What we deliver

The whole chain, from encoder to viewer to invoice.

OTT platformsWeb, mobile and TV apps under your brand
Live streamingMatch-day traffic without match-day panic
Video on demandLibraries organised, searchable, monetised
DRM & rightsGeo-control and protection rights holders demand
MonetisationSubscriptions, pay-per-view and advertising
JW Player hostingOfficial partner, dedicated infrastructure
How we work

From rights deal to live event

PHASE 1 - PLAN

Rights, regions, revenue

  • Content, rights and monetisation model
  • Platform architecture and CDN strategy
  • MVP scope for an 8 to 12 week launch
PHASE 2 - BUILD

Launch-day proof, not hope

  • Web, mobile and TV apps
  • DRM, subscriptions, PPV and advertising
  • Load-tested for launch-day traffic
PHASE 3 - RUN

Every live event, watched by us too

  • CDN and player operations
  • Live event cover from our team
  • Monetisation tuning as audiences grow
When the stream must not drop, someone here is watching it with you.
Worked example

How a platform launch runs, start to finish

Drawn from The World Games delivery

01Twelve weeks, scoped tightAn MVP that could ship: web, iOS and Android, nothing decorative.
02Parallel workstreamsApps and CMS built simultaneously; the deadline did not allow politeness.
03China planned earlyThe hardest delivery question answered in week one, not discovered in week ten.
04Launch with coverLoad-tested before the event, watched by our team during it.
Official partner

JW Player hosting, from the partner JW Player points to.

As an official JW Player hosting partner we run dedicated streaming infrastructure, migrate whole video libraries with URLs and metadata preserved, configure players for speed and monetisation, and integrate advertising that pays. Game in Frame moved its full library to us and added AdSense revenue. A staging environment is ready for you in 2 business days.

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WHAT THE PARTNERSHIP GETS YOU
Dedicated hostingStreaming infrastructure run by our engineers, not a shared queue
Migration without lossFull libraries moved, metadata and monetisation intact
Revenue wired inAdvertising, subscriptions and pay-per-view configured to pay
Staging environment ready in 2 business days
Case studies

Proof from this service

Projects delivered with exactly what this page describes.

All case studies →
Before you ask

Straight answers

Planning a platform, or fighting one?

We have launched them in twelve weeks and rescued them mid-season. Tell us which conversation this is. Live dates do not wait, and neither do we. Someone in Leicester replies within one business day.

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